Electronic Production and Sound Design category
                Additive SynthesisSum sine partials with envelopes/filters; precise but CPU-heavy. more 
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                                Distortion TopologiesClip, fold, wave-shape, bit-crush; pre/post filter routing changes color. more 
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                                Envelope ShapesADSR variants, curves, multi-stage envelopes for plucks, pads, and swells. more 
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                                Filter Types & Slopes12/24 dB/oct LP, HP, BP, notch; drive and key-track for musical response. more 
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                                FM Synthesis (Basics)Frequency-modulate carriers with modulators; operators, ratios, index define timbre. more 
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                                Formant & Vocal SynthesisVowel filters, formant shifting, and vocoding for vocal-like tones. more 
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                                Glide/Portamento TacticsLegato vs always-on glide; time/curve shape for stylistic slides. more 
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                                Granular SynthesisMicro-slices (grains) reassembled for textures; control density, size, position. more 
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                                LFO & Mod MatrixRoute slow/fast LFOs and sources to targets; scale via macros and sidechain. more 
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                                Macro Control DesignTie multiple parameters to few macros for performance and recall. more 
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                                Noise as Mod SourceRandom/filtered noise to modulate pitch/cutoff for analog-style instability. more 
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                                Resampling WorkflowPrint sound-design passes to audio; free CPU and enable destructive edits. more 
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                                Sample Start/End ModModulate start/end/loop points for rhythmic chops and glitch. more 
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                                Sidechain PumpDucking pad/bass via compressor or volume shaper keyed by kick. more 
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                                Stereo Imaging & Mono BassWiden mids/highs; keep sub mono (≤120 Hz) for translation. more 
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                                Subtractive SynthesisOscillators → filter → amp; shape harmonics with low/high/band-pass filters. more 
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                                Transient Shaping (Synth)Use amp/env, click layers, and attack filters to define transients. more 
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                                Unison & DetuneDuplicate oscillators; detune/spread for width; beware mono low-end. more 
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                                Wavetable SynthesisScan through evolving single-cycle tables; position and warp for movement. more 
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